![]() For the blessing, take all the skill that boost your dps, line 17, take. For the weapon use the one with the best dps youve got. It's a constant frustration that will end up being part of the reason I give up on this game. Yes its take time, for me the best dps runes setup are the Fenrir one with 5 soul powered, you get 1000 damage bonus point when you are at 10k souls, you can buy them from a vendor in your map. Just navigating the field is stressful, looking for the sadistically placed outlet to the adjacent area, running around pointlessly until you realize you need to backtrack. The level layouts exacerbate the control issues, with tight and sharp corners and unforgiving collision boxes. ![]() I often find myself facing away from mobs, hacking away at the air, locked in animations. The controls are serviceable but could really use some tuning. Many things you'd expect to happen on mouse left/right click just don't, and tooltips are sparse and uninformative. They have a "tell them once while they're distracted in combat, and then never make that info available again" kind of approach that just isn't working for my aging brain. The entire user experience needs an overhaul, from the sheer overload of information at the start, to the dearth of information you need later. okay? The art style hits what it's aiming for it's unique enough to set it apart, and seems to be undemanding of my rig. TL DR: I think it's probably worth purchasing if you can find the fun and take it for what it is: a "we have Valheim at home" game that has its own charm, but is in dire need of some polish and attention to the user experience. ![]()
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